Over the last few years at this company, I've done a lot of different work, but it's difficult to show it. Some projects were small, some took months. Some were consumer facing, many were internal and under NDA. The bulk of my work has been in the last 18 months on a responsive website builer.
Here's a list of the things I've done:
- UI Design
- UX Design
- Running usability tests
- Usability note taking
Style, Pattern, Level and Content Combo Exploration
What we are building is very complex; a product for a client with average internet knowledge to build a responsive, clean looking website. A wesbite building system that is content agnostic, almost endlessly configurable, looks good on a 30" monitor down to the iPhone 4 and everything in between... Oh, and that can switch between a growing number of themes at the click of a button.
I came up with the design, style tile, mini mocks, specs, and 5 color palette options. I updated the design based on manager feedback and needs for differentiation. I also paired closely with multiple developers on a tight deadline to fix design problems and code bugs in order to see the theme become a reality before NADA.
This was a theme I made during an explorations phase. It shows how we used the idea of "cards" and "levels" to create rules and a design system to create websites that look good, even if we don't know what the content will be; how many cards, images, buttons, or how long the titles, or copy are.
There was a requirement from the client that we couldn't show the product until a zipcode had been entered. I worried that a user wanting to see inventory and either getting a popup, or blank page with just a zipcode form was not expected behavior. I knew I had seen Facebook and other websites and apps showing a "wireframe" or placeholder of the content while it loaded. Later, I learned that Luke W. calls them "Skeleton Screens". The client loved this proposal and we went with it.